Most meetings in academic research groups are awful. I have attended meetings that lasted hours and hours, and didn’t produce any useful output. I know researchers who try to avoid meetings as much as they can, and prefer to work by themselves, because of too many bad experiences. In the end, the problem is that scientists are not very good communicators, and most PIs are not trained for being group leaders, so meetings end up being very boring and time wasting, more harmful than useful.
Fortunately this year, thanks to a meetup group here in Barcelona, I discovered that there are many ways to improve meetings and make them more interesting. The most interesting is the concept of “Gamestorming”, which is based on transforming group meetings into “games”. If instead of inviting people to attend a meeting you ask them to participate to a short game, people are more likely to participate actively and make good contributions.
Most gamestorming techniques involve blackboards and post-its, and ask people to use them to explain their own opinion. A simple example of a gamestorming meeting would be a planning meeting where the group leader splits a blackboard into three sections, one for listing different “Project Proposals”, and the other two for “Pros” and “Cons” of each project proposal, and asks the participant to fill the blackboard using post-its. If you want to have a good overview of techniques for brainstorming in general, I can recommend you the book “Gamestorming“, by Gray, Brown, Macanufo, from O’Reilly, which I am reading these days.
In any case, I have been thinking about which planning “games” can be adopted in bioinformatics, or by researchers in general. Here is a list of a what I introduced or planned to introduce to my group: